While the world is busy going Black Myth: Wukong crazy, let’s not forget other things are happening in the world of gaming, Including this massive match for Total War: Warhammer III which is set to arrive today (August 20th).
The patch features four major components, as well as a raft of bug fixes and other small changes and additions, and the devs at Creative Assembly are also promising “a few surprises”.
These four major changes are listed as:
Let’s have a quick scan at the main changes we know so far.
The DeepsAll Dwarf factions now have access to a brand new campaign feature called The Deeps. After constructing the ‘Great Gate’ building in your settlements, you’ll gain access to a new location beneath your Karaks – the Deeps. These deeper locations within a Dwarf hold, extending down to the Underdeep, offer ample opportunities to expand your settlements beyond their original limits.
Chaos CultsThis new campaign feature will provide the opportunity to stumble across 20 new unusual locations in your settlements throughout the course of your campaign. The locations provide unique and interesting effects, sometimes with trade-offs, along with unique events, traits, and items. We’re confident that fans of the lore will enjoy discovering some lesser referenced places from the Warhammer world. These locations are often linked to specific regions or sets of provinces and may come with additional restrictions. You also have the option to remove them from your settlements if you prefer.
Ivory RoadThere is an awful lot more being added and tweaked, so if you are keen Total War: Warhammer III player you can get the full run-down of the patch on the Creative Assembly site.
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