When new games launch they invariably have server issues and there is a slew of complaints from players desperate to get in but unable to due to connection errors. The Monster Hunter Wilds beta is the latest here – we have been trying to get in for hours without luck.
Connection errors are fine and to be expected on the one hand but they are a little more annoying when the beta itself is only due to run for a couple of days before the game disappears until its launch next February 28th.
Monster Hunter Wilds beta unable to connect to serverThe Unable to connect error for Monster Hunter Wilds is pretty brutal in that you have probably just sat for half an hour while the shaders compiled, got excited when that completed, selected the language for your game, then selected the voice-over language only to get the error and kicked back to the language selection screen due to a server error. You don’t even get into the options screen to turn the spiders off, you are stuck in a loop and don’t really know what to do.
There are a couple of things you can try, but realistically this is likely not down to anything at your end and you may just either have to hang in there until Capcom increases the server capacity, or just keep spamming through your language choices and hoping for the best.
You can rule out the problem being you by rebooting your router and maybe doing a speed check, but it is likely that at the moment the servers are simply overwhelmed with players jumping in – perhaps the one downside of not locking the beta behind a pre-purchase condition and you will have to wait for things to calm down and people to start logging out again.
A queuing system like we saw in the Diablo IV beta might be nice rather than an unintelligible error message but we are where we are.
Hang in there Monster Hunters.
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