Hooded Horse and Slavic Magic are getting 2025 off to a flyer with a huge new patch – Update 4 – for the excellent Manor Lords. Having undergone some serious beta testing the patch is now ready for general consumption and will be rolling out to an install near you shortly.
Bringing with it two new maps, one of which includes a river which therefore introduces a brand new feature to the game – bridge building.
Plenty of other balance changes and tweaks exist in the huge patch notes, which are way too long to replicate here so we are just concentrating on new features and major changes below.
Have a quick dig though and then jump back to the Manor to see them all in action.
Manor Lords Update 4 patch notes – major changes and new features
Major Changes:
- [Experimental] Cliff system rework
Cliffs should be less ambiguous now. It should be more clear which area is buildable and traversable.
When in build mode and when units are selected, a zigzag pattern will appear over the cliff area.
Gaps between landscape components and cliffs should no longer appear when zooming far away.
Pathfinding errors around cliffs should be fixed.
- Worker Restrictions for Stalls: Only the storage building workers can set up marketplace Stalls now. There was too much confusion about who owned what and works where, and it was very difficult for players to understand, for instance, that a gravedigger could have a food stall (selling home vegetable garden produce).
- Inventory Source Restriction: Only storage buildings supply the stall inventories and peddle.
- Goods Supply Cap: The number of goods a marketplace can supply is capped by the number of stalls (and, therefore, by the number of assigned storage building families). It can now be previewed in the market panel as “granary supply capacity” and “storehouse supply capacity.” As the bars fill up, the supply capacity is reaching a limit, and you need to assign more storage worker families.
- Stall Mergers: Fuel Stalls and Fabric Stalls were merged into a General Goods Stall.
- Connection Arcs Added: Arcs connecting storage buildings to marketplaces are now being drawn after selecting either one.
- Marketplace UI Update: Marketplace supply UI will now show the number of assigned families in the storage buildings.
- Instant Stall Assignments: Storage-building families will now try to build or take over a stall as soon as they are assigned.
- Reduced Stall Storage Space: Decreased max stall storage space to still have the motivation for a healthy number of stalls on the market.
- Abandoned Stalls Exclusion: Abandoned stalls no longer account for marketplace availability.
- Market Availability Distribution: Tuned the market availability distribution so that houses reserve only as much variety as they need for the upgrade.
- Regional Data Update: All data in the Marketplace supply panel is now regional, including “Free stall locations.”
- Disable Stalls Behavior: After you disable “allow market stalls” on a storage building, workers abandon their stalls since they stop contributing to Market Supply.
- Granary Direct Consumption: Instead of eating from the marketplace, villagers sometimes eat straight from the granaries to reduce the marketplace supply fluctuations.
- Instant Market Supply Calculation: In order for all values to always match, market supply is calculated instantly every time stall storage changes (supply includes what workers are already transporting).
- Extra Tooltip Info: Added extra marketplace tooltip info about available and required food variety in the region.
- Marketplace Storage Filters: You can now use storage filters on the marketplace to ensure some goods won’t be distributed.
- Refueling from Storehouses: To reduce supply fluctuations, plots and workplaces will refuel directly from storehouses if possible.
- Instant Stall Setup: When you allow market stall setup, workers will try to build or take over stalls instantly.
- Real-Time Overlay Updates: When hovering over any supply category, the overlay colors of burgage plots should now update in real time.
- Abandoned Stall Goods Return: Storage workers will bring goods back to storage from abandoned stalls.
- Category Reorganization: Moved the Marketplace & Market Carts to the Logistics category.
- Ale and Water Distribution Changes:
New Distribution Logic: Ale from taverns and water from wells are now distributed in a similar way as marketplace items.
Reason 1: It’s no longer enough to just have 1 Ale sitting in the tavern to upgrade the whole town.
Reason 2: I wanted to add Well and Tavern upgrades.
New Features:
- New Playable Maps: Map selection now includes two new playable maps: High Peaks and Winding River.
- Overstock Setting Added: Added an “Overstock” setting to the building tab for distributing buildings (Tavern, Marketplace). This setting allows the user to control how many extra goods are placed in the stalls or the tavern that exceed what’s currently needed.
- Bridge Building System: A bridge-building system has been added, utilizing the Road Tool.
- Stone Well Upgrade: Added a stone well upgrade that provides more water supply (30 plots). The wooden well water supply was reduced to 15 plots.
- Level 2 Tavern Upgrade: Added a Level 2 Tavern upgrade and a new visual for the Level 1 Tavern.
Manor Lords is available in early access for PC via Steam, GOG, Epic Games Store, and the Microsoft Store for an RRP of $39.99 / £34.99 / €39.99 / ¥4,980
You can also pick it up for “free” if you are an Xbox Game Pass subscriber
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