I know, I know. Itâs become a bit of a faux pas to describe one game using another and yet I am compelled. After a few hours with Blue Prince, I realized this game elicits the same feelings in me as Balatro. Not because it has anything to do with cards or passive-aggressive clowns named Jimbo, but because those hours I played passed as breezily by completely unnoticed as they did when I was knee deep in the poker roguelike. Blue Prince is a time-stealer and as with Balatro, you will be happy to be robbed.
Blue Prince is an architectural puzzle mystery game from developer Dogubomb. In it you play as a young man who inherits his uncleâs magical mansion. On your first day at the house you receive a note laying out the rules by which you will earn your inheritance. This house has 45 rooms. Find the secret 46th room thatâs not displayed on any of the mansion’s blueprints (get it, Blue Prince / blueprints) and the house is yours.
To find the 46th room you must create or âdraftâ rooms one after the other connecting them via their doors. You start each day with 50 steps and passing into a room takes one step (or more depending on the type of room). When you run out of steps y …